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Unreal Engine Blueprints:
If you’re using Unreal Engine and working with Blueprints—a visual scripting system—you might find the following resources useful:
- Train Template: This comprehensive system allows you to build extensive railway networks with drivable trains efficiently. It offers features like quick railway creation, working switch mechanisms, train spawner systems, built-in AI for train movement, and more.
- Train Simulation Template: This template provides a blueprint system for integrating trains, wagons, ropeways, and miner’s cars into your project. It includes features such as AI and player-controlled trains, station systems, door functionalities, and lighting options.
- Train, Rail & Roller Coaster System: This system enables the creation of trains, roller coasters, or any track-based entities. It offers customizable tracks, carriages, and physics, along with features like derailment on sharp bends and parent-child carriage relationships.
- Railway System with IC Train: This pack provides everything needed to set up a functional and realistic railroad in your level swiftly. It includes customizable trains, tracks, platforms, bridges, tunnels, and crossings, all optimized for performance.
Train Simulator Blueprint Editor:
For those developing content for Train Simulator, the Blueprint Editor is a tool that allows you to create and edit ‘blueprints’ for objects to place in the game world. It serves as the central control point where all elements of content creation come together and are imported for use in Train Simulator.
Python Development:
If you’re developing your train game using Python, you might consider exploring existing projects like the “TrainGame” on GitHub. This 2D train driving game/simulator is made with Python and Pygame and can serve as a reference or starting point for your development.
Please provide more details about your current development environment, the programming language or platform you’re using, and specific features you’d like to implement. This information will enable me to offer more targeted assistance in completing your train game.
import random
import time
class TrainGame:
def init(self):
self.stations = [“Central Station”, “Mountain View”, “Riverside”, “Lakeside”, “Forest Gate”,
“Ocean Terminal”, “Desert Crossing”, “Capital City”, “Hill Valley”, “Snow Peak”]
self.current_station = random.choice(self.stations)
self.passengers = 0
self.fuel = 100
self.distance_traveled = 0
self.score = 0
self.running = True
self.train_speed = 0 # 0: stopped, 1: normal, 2: high speeddef show_status(self): print(f"\nCurrent Station: {self.current_station}") print(f"Passengers on board: {self.passengers}") print(f"Fuel remaining: {self.fuel}%") print(f"Distance traveled: {self.distance_traveled} km") print(f"Score: {self.score}") def move_train(self): new_station = random.choice([s for s in self.stations if s != self.current_station]) distance = random.randint(50, 150) if self.train_speed == 0: print("\nTrain is stopped! Please depart first.") return fuel_consumption = distance * (0.5 + 0.5 * self.train_speed) if self.fuel < fuel_consumption: print("\nNot enough fuel to make this journey!") return print(f"\nDeparting {self.current_station}... Next stop: {new_station}") time.sleep(1) print(f"Traveling {distance} km...") self.fuel -= fuel_consumption self.distance_traveled += distance self.score += distance // 10 self.current_station = new_station time.sleep(1) # Random event chance if random.random() < 0.3: self.random_event() def handle_station(self): print(f"\nArrived at {self.current_station}") max_passengers = random.randint(20, 50) print(f"Available passengers: {max_passengers}") while True: try: take = int(input("How many passengers do you want to take? (0 to skip) ")) if 0 <= take <= max_passengers: self.passengers += take self.score += take * 10 break else: print("Invalid number of passengers!") except ValueError: print("Please enter a valid number!") def random_event(self): events = [ { "description": "Good weather! Smooth journey.", "effect": lambda: None }, { "description": "Mechanical issue! Delay occurred.", "effect": lambda: self.add_score(-50) }, { "description": "Passengers happy! Bonus points.", "effect": lambda: self.add_score(100) }, { "description": "Fuel leak detected! Lost some fuel.", "effect": lambda: self.modify_fuel(-20) }, { "description": "Found shortcut! Saved fuel.", "effect": lambda: self.modify_fuel(15) } ] event = random.choice(events) print(f"\nRandom Event: {event['description']}") event['effect']() def modify_fuel(self, amount): self.fuel = max(0, min(100, self.fuel + amount)) def add_score(self, points): self.score += points print(f"Score changed by {points} points!") def handle_commands(self): print("\nOptions:") print("1. Depart station") print("2. Set speed (Current: {})".format(['Stopped', 'Normal', 'High'][self.train_speed])) print("3. Refuel") print("4. Show status") print("5. Quit game") choice = input("Enter your choice: ") if choice == '1': self.move_train() elif choice == '2': self.train_speed = (self.train_speed + 1) % 3 print(f"Speed set to {['Stopped', 'Normal', 'High'][self.train_speed]}") elif choice == '3': cost = (100 - self.fuel) * 2 if self.fuel < 100: confirm = input(f"Refuel to 100% will cost {cost} points. Confirm? (y/n) ") if confirm.lower() == 'y': if self.score >= cost: self.fuel = 100 self.score -= cost print("Refueled to 100%!") else: print("Not enough points to refuel!") else: print("Fuel tank is already full!") elif choice == '4': self.show_status() elif choice == '5': print("Thanks for playing!") self.running = False else: print("Invalid choice!") def play(self): print("Welcome to Train Commander!") print("Manage your train across various stations.") print("Collect passengers, manage fuel, and handle random events!") print("Type 'help' for commands\n") while self.running: self.handle_station() self.show_status() while True: self.handle_commands() if self.fuel <= 0: print("\nOut of fuel! Game Over!") self.running = False break if not self.running: break if self.train_speed > 0: self.move_train() break print("\nFinal Score:", self.score) print("Total Distance:", self.distance_traveled)
if name == “main“:
game = TrainGame()
game.play()
This train game includes several features:
1. Travel between randomly selected stations
2. Passenger management
3. Fuel management
4. Random events during travel
5. Speed control system
6. Scoring system
7. Refueling mechanics
To play the game:
1. Collect passengers at stations
2. Manage your fuel consumption
3. Handle random events that affect your score and fuel
4. Try to maximize your score by traveling far and carrying passengers
5. Refuel when needed (costs points)
6. Avoid running out of fuel
The game ends when:
– You run out of fuel
– You choose to quit
You can expand this game by adding:
– More complex economy system
– Different types of cargo
– Train upgrades
– More detailed route planning
– Passenger destinations
– Time management elements
– Graphical interface using PyGame
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