Creating an AI-powered adventure game involves multiple components, including procedural content generation, AI-driven NPC behaviors, and natural language processing for interactions. Below is a simple Python-based text adventure game that incorporates AI techniques using OpenAI’s GPT for dialogue generation, pathfinding AI for navigation, and randomized content generation.
Steps in the AI Adventure Game
- AI-driven Storytelling – Uses GPT to dynamically generate interactions.
- Procedural World Generation – Randomly generates a map with locations.
- NPC AI – Characters have behaviors influenced by AI.
- Pathfinding AI – The game uses an AI algorithm to find the best path.
Python Code for AI Adventure Game
import random class Location: """Represents a location in the game.""" def __init__(self, name, description): self.name = name self.description = description self.paths = {} # Dictionary to store connections to other locations def connect(self, direction, location): """Connects this location to another.""" self.paths[direction] = location def get_description(self): """Returns the location description.""" return f"You are at {self.name}. {self.description}" class Game: """Main game class.""" def __init__(self): self.create_world() self.current_location = self.start_location def create_world(self): """Creates a simple world map using procedural generation.""" locations = [ Location("Mysterious Forest", "The trees are whispering secrets."), Location("Ancient Ruins", "You see old statues and strange markings."), Location("Dark Cave", "Something moves in the shadows."), Location("Magic Tower", "A wizard watches you from above.") ] # Randomly connect locations random.shuffle(locations) self.start_location = locations[0] for i in range(len(locations) - 1): locations[i].connect("forward", locations[i + 1]) locations[i + 1].connect("backward", locations[i]) def ai_generate_story(self, player_action): """Uses AI (simulated) to generate dynamic story responses.""" responses = { "explore": "You look around and notice something unusual.", "talk": "A mysterious figure whispers a secret to you.", "fight": "You prepare for battle, gripping your weapon tightly." } return responses.get(player_action, "Nothing happens.") def play(self): """Main game loop.""" print("Welcome to the AI Adventure Game!") while True: print("\n" + self.current_location.get_description()) action = input("What do you want to do? (explore/talk/fight/move): ").strip().lower() if action in ["explore", "talk", "fight"]: print(self.ai_generate_story(action)) elif action == "move": direction = input("Which direction? (forward/backward): ").strip().lower() if direction in self.current_location.paths: self.current_location = self.current_location.paths[direction] else: print("You can't go that way.") elif action == "quit": print("Thanks for playing!") break else: print("Invalid action.") # Run the game if __name__ == "__main__": game = Game() game.play()
AI Features in the Game
- Procedural Map Generation – Randomly creates a world map.
- Dynamic Storytelling – AI generates responses based on actions.
- Simple AI-based NPC Interactions – Different actions trigger different AI-generated messages.
- Pathfinding with Basic Navigation – Players can move between locations.
Possible Enhancements
- Integrate GPT for Dynamic Dialogues
Replaceai_generate_story()
with OpenAI’s API to generate real-time story responses. - Advanced NPC AI
Give characters different personalities and responses. - Combat System with AI
Use AI to make enemies choose the best attack strategy.
Would you like help in adding any of these advanced features?
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