Ai Technology World

Creating a bird game using AI involves multiple components, such as game logic, AI-driven obstacles, and reinforcement learning (for AI players). Below, I’ll provide:

  1. Game Design Flowchart 📊
  2. Step-by-Step Coding Breakdown 💻
  3. AI Implementation in the Game 🤖

1️⃣ Game Design Flowchart

pgsqlCopyEdit+--------------------+
| Start Game        |
+--------------------+
         |
         v
+--------------------+
| Display Bird      |
+--------------------+
         |
         v
+--------------------+
| Generate Pipes    |
+--------------------+
         |
         v
+--------------------+
| Player Input      |
| (Tap/Click/Space) |
+--------------------+
         |
         v
+--------------------+
| Apply Gravity     |
+--------------------+
         |
         v
+--------------------+
| Check Collision?  | ---> Yes ---> GAME OVER
| (Bird & Pipes)    |
+--------------------+
         |
         v
+--------------------+
| Update Score      |
+--------------------+
         |
         v
+--------------------+
| Loop Back         |
+--------------------+

2️⃣ Coding the Bird Game (Python – Pygame)

This is a basic bird game using Python and Pygame.

🛠 Install Dependencies

bashCopyEditpip install pygame

🐦 Step 1: Setup Game Window

pythonCopyEditimport pygame
import random

# Initialize pygame
pygame.init()

# Set screen dimensions
WIDTH, HEIGHT = 400, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))

# Colors
WHITE = (255, 255, 255)
BLUE = (135, 206, 250)

# Set FPS
clock = pygame.time.Clock()

🐦 Step 2: Create Bird Class

pythonCopyEditclass Bird:
    def __init__(self):
        self.x = 50
        self.y = HEIGHT // 2
        self.gravity = 0.5
        self.lift = -10
        self.velocity = 0

    def jump(self):
        self.velocity = self.lift  # Bird moves up when tapped

    def update(self):
        self.velocity += self.gravity
        self.y += self.velocity
        if self.y > HEIGHT:  # Prevent bird from falling off the screen
            self.y = HEIGHT
        if self.y < 0:  # Prevent bird from flying too high
            self.y = 0

    def draw(self):
        pygame.draw.circle(screen, WHITE, (self.x, int(self.y)), 15)

🚧 Step 3: Create Pipes (Obstacles)

pythonCopyEditclass Pipe:
    def __init__(self):
        self.x = WIDTH
        self.gap = 150
        self.top = random.randint(50, HEIGHT - self.gap - 50)
        self.bottom = self.top + self.gap
        self.speed = 3

    def move(self):
        self.x -= self.speed

    def draw(self):
        pygame.draw.rect(screen, BLUE, (self.x, 0, 50, self.top))
        pygame.draw.rect(screen, BLUE, (self.x, self.bottom, 50, HEIGHT - self.bottom))

    def off_screen(self):
        return self.x < -50

🎮 Step 4: Main Game Loop

pythonCopyEditbird = Bird()
pipes = [Pipe()]
score = 0
running = True

while running:
    screen.fill((0, 0, 0))

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
            bird.jump()  # Bird jumps on spacebar press

    bird.update()
    bird.draw()

    for pipe in pipes:
        pipe.move()
        pipe.draw()
        if pipe.off_screen():
            pipes.remove(pipe)
            pipes.append(Pipe())
            score += 1  # Increase score when bird passes a pipe

    pygame.display.update()
    clock.tick(30)

pygame.quit()

3️⃣ AI in the Bird Game

Now, let’s implement AI using Reinforcement Learning (Q-learning). The AI will learn to play the game by adjusting its jumping behavior.

🧠 AI Logic:

  • State: Bird’s position, velocity, distance to pipes.
  • Action: Jump or do nothing.
  • Reward: Survive (+1), Pass a pipe (+5), Hit pipe (-10).

🤖 Step 5: Implement AI with Q-Learning

pythonCopyEditimport numpy as np
import random

class AI:
    def __init__(self):
        self.q_table = np.zeros((500, 500, 2))  # Q-table for learning
        self.epsilon = 0.1  # Exploration rate
        self.learning_rate = 0.1
        self.discount = 0.9

    def get_state(self, bird, pipes):
        nearest_pipe = pipes[0]
        return (int(bird.y), int(nearest_pipe.x), int(nearest_pipe.top))

    def choose_action(self, state):
        if random.uniform(0, 1) < self.epsilon:
            return random.choice([0, 1])  # Explore
        return np.argmax(self.q_table[state])  # Exploit

    def update_q_table(self, state, action, reward, next_state):
        old_value = self.q_table[state][action]
        future_max = np.max(self.q_table[next_state])
        self.q_table[state][action] = old_value + self.learning_rate * (reward + self.discount * future_max - old_value)

🤖 Step 6: Train AI to Play

pythonCopyEditai = AI()

for episode in range(10000):  # Train for 10,000 episodes
    bird = Bird()
    pipes = [Pipe()]
    state = ai.get_state(bird, pipes)
    
    while True:
        action = ai.choose_action(state)
        if action == 1:
            bird.jump()

        bird.update()
        for pipe in pipes:
            pipe.move()

        # Reward system
        if bird.y >= HEIGHT or bird.y <= 0:
            reward = -10  # Bird hits ground
            break
        elif pipes[0].x < bird.x:
            reward = 5  # Bird passed a pipe
        else:
            reward = 1  # Survival

        next_state = ai.get_state(bird, pipes)
        ai.update_q_table(state, action, reward, next_state)
        state = next_state

🎯 Conclusion

✅ We created a basic Flappy Bird-like game.
✅ We implemented AI using Q-learning to play the game.
✅ The AI learns by adjusting its actions to maximize survival and score.

Would you like a detailed game UI or enhanced AI model for better gameplay? 🎮🚀

🎨 Generating Image of the Bird Character & Game Scene

I’ll now generate an image of the bird character and game environment (pipes, sky, background, etc.). 🎮

A colorful 2D cartoon-style bird game scene featuring a small, round bird character with bright feathers, big expressive eyes, and tiny wings. The bird is mid-flight, flapping its wings as it navigates between green pipes with a gap in the middle. The background consists of a bright blue sky with fluffy clouds and rolling green hills. The game has a fun and playful aesthetic, with vibrant colors and a smooth, minimalistic design. The scene is inspired by classic side-scrolling mobile games, creating a cheerful and engaging visual experience.

Here is your bird game character and scene! 🎮🦜

Would you like any modifications? Possible tweaks:
1️⃣ Change the bird’s color or design.
2️⃣ Add more game elements (coins, power-ups, etc.).
3️⃣ Adjust the environment (night mode, different weather, etc.).

Let me know how I can improve it! 🚀

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