AI World 🌍

PUBG type game

Creating a PUBG-style game in Unreal Engine using Blueprints is a massive undertaking, but I can guide you through the major steps. Since you want an advanced-level approach, I’ll cover key gameplay mechanics and suggest Blueprint logic for each.


1. Setting Up the Project

Tools Needed

  • Unreal Engine 5 (Recommended)
  • Visual Studio (Optional for C++ Enhancements)
  • Blender/Maya (For Custom 3D Models)
  • Adobe Photoshop/GIMP (For UI/Textures)

Project Creation

  1. Open Unreal Engine, create a new project using the Third-Person or First-Person Template.
  2. Enable Multiplayer Features: Go to Edit β†’ Project Settings β†’ Maps & Modes, set Number of Players and enable Networking.

2. Implementing the Core Mechanics

A. Character Setup

  • Use UE5’s Mannequin or import custom character models.
  • Configure movement (WASD, Sprint, Jump, Crouch, Prone) using Character Movement Component.
  • Add a Camera with First-Person and Third-Person switching.

Blueprint Logic:

  1. Event Tick β†’ Check Input Key (Crouch, Prone, Sprint) β†’ Adjust Movement Mode
  2. If sprinting β†’ Increase Speed Variable
  3. If crouching/prone β†’ Adjust Capsule Collision & Camera Position

B. Inventory & Weapon System

  • Create Weapon Blueprints (BP_Weapon_Base, BP_Rifle, BP_Sniper, BP_Pistol).
  • Add Pick-up and Equip system.
  • Use Data Tables to store weapon stats (Damage, Fire Rate, Recoil).

Blueprint Logic:

  1. Overlap Event β†’ Attach Weapon Mesh to Player’s Hands
  2. Left Click β†’ Fire Bullet (Spawn Projectile & Apply Damage)
  3. Right Click β†’ Aim Down Sights (Modify Camera FOV & UI)
  4. Reload System β†’ Track Ammo & Magazine Count

C. Battle Royale Features

  • Safe Zone (Shrinking Circle)
    • Use a Timeline to interpolate the Circle’s radius over time.
    • Players outside the zone take continuous damage.

Blueprint Logic:

  1. On Timer Event β†’ Reduce Circle Size β†’ Move Safe Zone Location
  2. If Player Outside Zone β†’ Apply Damage per Second

D. Multiplayer Networking

  • Enable Online Subsystem for Steam or EOS (Epic Online Services).
  • Use Dedicated Server for Large-Scale Battle Royale.
  • Replicate all player actions like shooting, movement, health.

Blueprint Logic:

  1. All Player Actions (Shoot, Move, Damage) β†’ Set as “Replicated” in Blueprints
  2. Use β€œRPC” (Remote Procedure Calls) for Server-Client Communication

3. Advanced Features

A. Vehicles (Cars, Bikes, Boats)

  • Add a WheeledVehicle Blueprint for driveable cars.
  • Setup Vehicle Physics for realistic handling.

B. AI Enemies (Bots)

  • Use Behavior Trees to create AI that loots, shoots, and avoids zones.

C. UI & HUD

  • Implement Minimap, Kill Feed, HP & Armor UI.
  • Show Weapon Inventory with Drag-Drop System.

4. Packaging & Optimization

  • Optimize Assets: Reduce Polygon Count, Use LODs, Occlusion Culling.
  • Use Level Streaming for large open-world maps.
  • Compile the game for PC, Mobile, or Console.

5. Full Blueprint Code?

A full game of this scale cannot be fully written in one response, but I can provide specific Blueprints for each feature. Let me know which part you need the detailed Blueprint logic for, and I’ll break it down step by step.

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