PUBG type game
Creating a PUBG-style game in Unreal Engine using Blueprints is a massive undertaking, but I can guide you through the major steps. Since you want an advanced-level approach, I’ll cover key gameplay mechanics and suggest Blueprint logic for each.
1. Setting Up the Project
Tools Needed
- Unreal Engine 5 (Recommended)
- Visual Studio (Optional for C++ Enhancements)
- Blender/Maya (For Custom 3D Models)
- Adobe Photoshop/GIMP (For UI/Textures)
Project Creation
- Open Unreal Engine, create a new project using the Third-Person or First-Person Template.
- Enable Multiplayer Features: Go to Edit β Project Settings β Maps & Modes, set Number of Players and enable Networking.
2. Implementing the Core Mechanics
A. Character Setup
- Use UE5βs Mannequin or import custom character models.
- Configure movement (WASD, Sprint, Jump, Crouch, Prone) using Character Movement Component.
- Add a Camera with First-Person and Third-Person switching.
Blueprint Logic:
- Event Tick β Check Input Key (Crouch, Prone, Sprint) β Adjust Movement Mode
- If sprinting β Increase Speed Variable
- If crouching/prone β Adjust Capsule Collision & Camera Position
B. Inventory & Weapon System
- Create Weapon Blueprints (BP_Weapon_Base, BP_Rifle, BP_Sniper, BP_Pistol).
- Add Pick-up and Equip system.
- Use Data Tables to store weapon stats (Damage, Fire Rate, Recoil).
Blueprint Logic:
- Overlap Event β Attach Weapon Mesh to Playerβs Hands
- Left Click β Fire Bullet (Spawn Projectile & Apply Damage)
- Right Click β Aim Down Sights (Modify Camera FOV & UI)
- Reload System β Track Ammo & Magazine Count
C. Battle Royale Features
- Safe Zone (Shrinking Circle)
- Use a Timeline to interpolate the Circle’s radius over time.
- Players outside the zone take continuous damage.
Blueprint Logic:
- On Timer Event β Reduce Circle Size β Move Safe Zone Location
- If Player Outside Zone β Apply Damage per Second
D. Multiplayer Networking
- Enable Online Subsystem for Steam or EOS (Epic Online Services).
- Use Dedicated Server for Large-Scale Battle Royale.
- Replicate all player actions like shooting, movement, health.
Blueprint Logic:
- All Player Actions (Shoot, Move, Damage) β Set as “Replicated” in Blueprints
- Use βRPCβ (Remote Procedure Calls) for Server-Client Communication
3. Advanced Features
A. Vehicles (Cars, Bikes, Boats)
- Add a WheeledVehicle Blueprint for driveable cars.
- Setup Vehicle Physics for realistic handling.
B. AI Enemies (Bots)
- Use Behavior Trees to create AI that loots, shoots, and avoids zones.
C. UI & HUD
- Implement Minimap, Kill Feed, HP & Armor UI.
- Show Weapon Inventory with Drag-Drop System.
4. Packaging & Optimization
- Optimize Assets: Reduce Polygon Count, Use LODs, Occlusion Culling.
- Use Level Streaming for large open-world maps.
- Compile the game for PC, Mobile, or Console.
5. Full Blueprint Code?
A full game of this scale cannot be fully written in one response, but I can provide specific Blueprints for each feature. Let me know which part you need the detailed Blueprint logic for, and Iβll break it down step by step.
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