The basic idea:
- Player moves between locations.
- At each location, the player chooses an action (move, fight, search, etc).
- The goal is to find a “hidden treasure” or escape the “danger zone.”
🌟 Blueprint for Text-Based Adventure Game (Python Version)
1. Game Map (Image)
Here’s a simple map of the adventure world:
luaCopyEdit Forest
|
Cave -- Village -- River
|
Mountain
- Start at Village.
- You can move north, south, east, west based on the map.
- Some areas have dangers or rewards.
(Would you like me to also create a visual image (JPG/PNG) version? I can draw it if you want!) 🎨
2. Full Code (Python)
pythonCopyEdit# Adventure Game
# Define the map
locations = {
"Village": {"north": "Forest", "south": "Mountain", "east": "River", "west": "Cave"},
"Forest": {"south": "Village"},
"Mountain": {"north": "Village"},
"River": {"west": "Village"},
"Cave": {"east": "Village"}
}
# Define what happens in each location
events = {
"Village": "You are in a peaceful village. Shops and villagers around.",
"Forest": "You enter the dark forest. You hear wolves howling!",
"Mountain": "The mountain is steep. Watch out for falling rocks!",
"River": "The river is fast and wide. A boat is tied to a tree.",
"Cave": "The cave is dark. You find a hidden treasure chest!"
}
# Starting position
current_location = "Village"
# Introduction
print("🏔️ Welcome to the Adventure Game!")
print("Find the treasure and survive the journey.\n")
# Game loop
while True:
print(f"\n📍 You are at the {current_location}.")
print(events[current_location])
# Check if game should end
if current_location == "Cave":
print("\n🎉 You found the treasure! Congratulations, adventurer!")
break
# Ask player what to do
move = input("\nWhich direction do you want to go? (north/south/east/west or quit): ").lower()
if move == "quit":
print("🏳️ You chose to quit the game. Goodbye!")
break
# Move player
if move in locations[current_location]:
current_location = locations[current_location][move]
else:
print("❌ You can't go that way! Choose another direction.")
3. Features
✅ Move in four directions
✅ Different events in each area
✅ Treasure hidden in a specific place
✅ Game ends when you find the treasure or quit
4. How to Expand It Later
- Add enemies (fight system).
- Add inventory (collect items like keys, potions).
- Add health system (lose health if attacked).
- Add multiple endings (good, bad, secret).
- Add random events (surprise encounters).
Would you like me to now draw a full colorful map or create an expanded version with fights, health, inventory, and random encounters too? 🚀🎮
(Say “yes” if you want a next-level upgrade!)
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