Creating a media player (for audio and/or video playback) and running it on an iPhone involves a few technical steps. Here’s a complete guide for beginners and intermediate iOS developers using Swift and Xcode.


📱 Step-by-Step: How to Make a Media Player and Run It on iPhone

🧰 Tools You’ll Need:

  • Xcode (latest version, download from Mac App Store)
  • Swift programming language
  • An Apple Developer Account (free for testing on simulator, paid for real device)

🔧 Part 1: Building a Media Player in Xcode (Swift)

Step 1: Create a New Xcode Project

  1. Open Xcode
  2. Select File > New > Project
  3. Choose App template
  4. Name your project (e.g., SimpleMediaPlayer)
  5. Select Swift + Storyboard or SwiftUI (recommended)

Step 2: Add Media Files

  • Drag your MP3, MP4, or other media files into the Assets folder or project root.
  • Make sure you check the box “Copy items if needed”.

Step 3: Import AVFoundation

import AVFoundation


Step 4: Code for Audio Player (MP3)

var audioPlayer: AVAudioPlayer? func playSound() { guard let url = Bundle.main.url(forResource: "sample", withExtension: "mp3") else { print("Audio file not found") return } do { audioPlayer = try AVAudioPlayer(contentsOf: url) audioPlayer?.play() } catch { print("Playback error:

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