📱 Step-by-Step: How to Make a Media Player and Run It on iPhone
🧰 Tools You’ll Need:
- Xcode (latest version, download from Mac App Store)
- Swift programming language
- An Apple Developer Account (free for testing on simulator, paid for real device)
🔧 Part 1: Building a Media Player in Xcode (Swift)
Step 1: Create a New Xcode Project
- Open Xcode
- Select File > New > Project
- Choose App template
- Name your project (e.g.,
SimpleMediaPlayer
) - Select Swift + Storyboard or SwiftUI (recommended)
Step 2: Add Media Files
- Drag your MP3, MP4, or other media files into the
Assets
folder or project root. - Make sure you check the box “Copy items if needed”.
Step 3: Import AVFoundation
import AVFoundation
Step 4: Code for Audio Player (MP3)
var audioPlayer: AVAudioPlayer? func playSound() { guard let url = Bundle.main.url(forResource: "sample", withExtension: "mp3") else { print("Audio file not found") return } do { audioPlayer = try AVAudioPlayer(contentsOf: url) audioPlayer?.play() } catch { print("Playback error:
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