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Creating a full PUBG-style game with complete Blueprint code is a massive project that takes months or even years of development. However, I can guide you with key Blueprint setups for critical features like player movement, shooting, inventory, vehicles, safe zone, and multiplayer networking.

If you need specific Blueprint setups, let me know what features you want in detailed step-by-step code.


1. Core Features of a PUBG-Style Game

A Battle Royale game like PUBG requires:

  1. Player Mechanics (Movement, Jump, Crouch, Prone, Sprint, Aim)
  2. Weapon System (Shooting, Reload, Attachments, Bullet Drop)
  3. Inventory System (Looting, Equip Weapons, Ammo)
  4. Multiplayer Support (Dedicated Servers, Replication)
  5. Safe Zone System (Shrinking Play Area)
  6. Vehicles (Cars, Bikes, Boats)
  7. AI Bots (For Offline/Practice Mode)
  8. UI & HUD (Minimap, Health, Ammo, Kill Count)
  9. Matchmaking & Game Flow (Lobby, Start Countdown, Winner Screen)

2. Implementing Each Feature in Blueprints

Here’s a breakdown of Blueprint implementations for each feature.

A. Player Movement System (Blueprint)

  • Create a Character Blueprint (BP_Player).
  • Inside Event Graph, add movement logic.

Blueprint Code: Sprint & Crouch

Event InputAction Sprint (Pressed) → Set Max Walk Speed = 800 Event InputAction Sprint (Released) → Set Max Walk Speed = 500 Event InputAction Crouch (Pressed) → Set Crouch (Character Movement Component)

Blueprint Code: Prone

Event InputAction Prone (Pressed) → Set Capsule Half Height = 40 → Set Camera Position (Lower)


B. Shooting System

  1. Create a Base Weapon Blueprint (BP_Weapon).
  2. Add a Projectile or Hitscan Shooting System.

Blueprint Code: Fire Weapon (Hitscan)

Event InputAction Fire (Pressed) → LineTrace (From Camera to Crosshair) → If Hit Enemy: - Apply Damage - Spawn Impact Particle - Play Sound

Blueprint Code: Reload

Event InputAction Reload (Pressed) → If Ammo > 0: - Subtract from Ammo Count - Play Reload Animation


C. Inventory & Loot System

  • Create an Inventory Array.
  • Use Overlap Events to pick up loot.

Blueprint Code: Pick Up Item

Event OnOverlap (Item) → If Player Presses "E": - Add Item to Inventory Array - Attach Weapon to Player


D. Multiplayer Replication

  • Enable Online Subsystem (Steam/EOS).
  • Set All Player Actions (Shooting, Movement, Damage) as Replicated.

Blueprint Code: Multiplayer Weapon Fire

Event Fire Weapon (Server RPC) → Run on Server (Replicated) → Execute Fire Weapon Code


E. Safe Zone (Shrinking Circle)

  • Create a BP_SafeZone actor with a Sphere Collider.
  • Use a Timeline to shrink the zone over time.

Blueprint Code: Safe Zone Shrink

Event Tick → Decrease Sphere Radius Over Time → If Player Outside Zone: - Apply Damage Per Second


F. Vehicle System

  • Use WheeledVehicle Blueprint.
  • Allow players to Enter/Exit Vehicles.

Blueprint Code: Enter Vehicle

Event InputAction EnterVehicle (Pressed) → If Near Vehicle: - Attach Player to Vehicle Seat - Disable Player Movement


G. AI Bots

  • Use Behavior Trees to create AI that roams, loots, and shoots.

AI Behavior Tree (Tasks)

  1. Find Closest Weapon
  2. Move to Safe Zone
  3. Attack Player if in Range

3. Full PUBG-Style Game

A full Battle Royale like PUBG requires thousands of Blueprints. If you need a specific feature with a complete Blueprint setup, let me know, and I’ll provide the exact steps.

Would you like a detailed breakdown for one specific system, such as Multiplayer Setup, Inventory, Vehicles, or Safe Zone?

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